Display Name = "Hellgondo Shrine"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 132, 70, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 132, 70, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 132, 70, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 132, 70, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 194, 132, 70, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowPicture([5, "80_lilith_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>You're that hero from last time...!"])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilim>I never expected him to come to the land of Hellgondo..."])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>Were you the ones who corrupted the priest?\nIf you're going to stand in our way, we won't go easy on you!"])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>That would be our line...\nWe will not let you reach the Monster Lord's Castle."])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilim>We'll settle this here...\nNow, have at you--"])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria>...Please wait a moment.\nI demand you lay down your weapons."])
    ShowPicture([5, "80_lilith_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lilith_fc1", 2, 0, 2])
    ShowText(["\\n<Lilith>Y-you are...?!"])
    ShowTextAttributes(["lilith_fc1", 2, 0, 2])
    ShowText(["\\n<Lilim>Why, Black Al--"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>Oh dear... It would spoil my fun if you were to reveal my identity. You wouldn't want to ruin my little game, would you?"])
    ShowPicture([5, "80_lilith_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>O-of course not!\nYou're certainly just a magician who happens to be accompanying the hero..."])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria>It would be a lot of trouble, so please go along with my little game. Now, let us travel together..."])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>Y-yes... Let us accompany you."])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilim>If it's for you, we'll go anywhere..."])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(341)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lilith & Lilim joined the party!"])
    Wait([60])
    ControlSwitches([2160, 2160, 0])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Is this really okay...?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Is this really okay...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria>Ufufu... Isn't having lots of companions fun?\nThis is going to be such a wondrous adventure..."])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith>Traveling with my lady...\nMy heart is pounding with excitement...!"])
    ShowTextAttributes(["lilith_fc1", 0, 0, 2])
    ShowText(["\\n<Lilim>Indeed, sister...\nI look forward to seeing what kind of exciting banquet she will lead us to..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ControlSwitches([2257, 2257, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Ahiii...\nI loooove succubiiii..."])
    ConditionalBranch([2, "A", 1])
      ShowTextAttributes(["alice_fc5", 6, 0, 2])
      ShowText(["\\n<Alice>What's with this priest?!\nHe looks broken!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Thhhiiiisss...Liiiggghhhtttt...♪"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    ShowChoices([["Pray", "Change party/jobs", "Do nothing"], 3])
    When([0, "Pray"])
      ControlVariables([1002, 1002, 0, 0, 38])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Let us praaaaay...\nEhehehehe..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>I'm comiiiiiiiing!!"])
      Empty([])

    When([1, "Change party/jobs"])
      CallCommonEvent([113])
      Empty([])

    When([2, "Do nothing"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>I'm comiiiiiiiing!!"])
      Empty([])

    ChoicesEnd([])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Seems like he's been snacked on by a succubus from somewhere... Well, his mind isn't too deeply scarred, so he should return to his senses if he's left alone."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>But who could have done this...?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>But who could have done this...?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Oh, hero!\nYou were able to reach the Monster Continent safely!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Great Hero, may the light be with you!"])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    ShowChoices([["Pray", "Change Party/Jobs", "Do nothing"], 3])
    When([0, "Pray"])
      ControlVariables([1002, 1002, 0, 0, 38])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>I shall offer prayers to Ilias, so that you may be guided back to this holy place... May Ilias watch over you, hero!"])
      Empty([])

    When([1, "Change Party/Jobs"])
      CallCommonEvent([113])
      Empty([])

    When([2, "Do nothing"])
      Empty([])

    ChoicesEnd([])
    ConditionalBranch([1, 1001, 0, 31, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>Go west from here, and you will find the heretical town of Remina. You should take the opportunity to prepare yourself for the final battle, but do not let that town's degeneracy taint you."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 2, 0, 2])
          ShowText(["\\n<Sonya>A town of degenerates? No way, is it a town full of perverts like Pornof? Or shady like Monte Carlo...?"])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>A town of degenerates? Is it a town full of perverts like Pornof? Or is it shady like Monte Carlo...?"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>It is a town where humans and monsters coexist... It may sound normal to you, but it was very rare in this era."])
        ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
        ShowText(["\\n<Heinrich>Still, I've always believed that humans and monsters--"])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>...Heinrich."])
        ShowTextAttributes(["heinrich_fc1", 5, 0, 2])
        ShowText(["\\n<Heinrich>...Yes, I know.\nI am a failure as a disciple of Ilias."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>(Ultimately, he'll be the cause of all this...)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])
